Er well you cant 100 side with em but you know what i mean.
Fallout 3 siding with enclave.
The enclave is frequently mentioned in fallout bible.
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New vegas and in its add on lonesome road.
The enclave causes your fathers death they steal the lifes work of your parents and claim it as their own invention your forced to flee as they attempt to hunt down to kill you.
This quest allows you to establish enclave outposts in 3 wasteland settlements.
Megaton tenpenny tower and the citadel.
I can treat this mod as the time that takes place between 3 and new vegas as the combat experience my courier gains before heading back to nevada.
Its what the enclave in fallout 2 wanted to do.
Anyone that hasn t been raised in a clean place like a control vault or an enclave base pretty much will die.
And you killed them for it then.
I have a character on there now he hasn t gone that far just finished blood ties.
If you mean the colonel your father died trying.
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I realized a few days ago that out of all my play throughs of fallout 3 i have never sided with the enclave.
After playing fallout new california my character sides with the enclave before heading to the mojave and since the enclave ending for it ties into fallout 3 and the capitol wasteland.
But fallout 3 the enclave actually had a need for you they lead you down the path of joining but then they become hostile to you yet again.
Its as if bethesda planned to let you pick a side in an enclave civil war but then aborted that path and left a lot of loose ends in the form of plot holes.
Or anything it s what your dad wanted you to do no.
A lost enclave patrol team would have also appeared in black isle s canceled fallout 3.
Though so far he s a goody two shoes.
This quest is very simple but there are parts where you might need pointers.