Deacon and danse are missing for story reasons.
Fallout 4 siding with the institute ending.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
All companions comment on the institute ending.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Hancock and codsworth don t say anything here but they comme.
Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
You will need to complete a.
In this ending the minutemen become the dominant force in the commonwealth and the player character restored the minutemen to their full power.
Siding with the institute will pit you against both the railroad and the brotherhood of steel factions.
It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile.
After that point you re given the choice of either helping one of the main four factions.
The main story concludes once you reach the institute.
Sounds like piper is close.
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This ending can only be achieved if the player character got into hostile relations with the institute.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
There are four endings to fallout 4.